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AI Insights · Timothy · July 2022

Top 5 io Games on Android in Latin America: Q2 2022

Discover the performance trends for the top 5 io games on Android in Latin America during Q2 2022, including key metrics such as downloads, revenue, and active users.

Top 5 io Games on Android in Latin America: Q2 2022

In the second quarter of 2022, the top 5 io games on the Android platform in Latin America demonstrated varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.

Little Big Snake experienced fluctuations in its weekly downloads, starting with approximately 31.6K at the end of March and dipping to around 15.5K by the end of June. Revenue-wise, the game saw a peak of about $1.1K in the first week of June, with a general trend of fluctuating between $800 and $1K throughout the quarter. Active users showed a downward trend, declining from around 72.8K in late March to approximately 54.9K by the end of June.

Snake Rivals - Fun Snake Game exhibited a varied pattern in weekly downloads, starting with around 11.1K and ending the quarter with approximately 10.5K. The game’s revenue peaked at around $1.1K in mid-June but saw a low of roughly $519 by the end of June. Active users for Snake Rivals hovered around the 30K mark, with minor fluctuations throughout the quarter.

Agar.io showed strong performance in downloads, maintaining a steady rate of around 31K to 45K per week. Revenue for Agar.io had a peak of about $929 at the end of March and a low of around $459 in late June. Active users remained robust, starting at approximately 103.8K and ending at around 108.8K.

Nebulous.io saw a significant number of downloads, peaking at about 91.8K in the first week of May before declining to around 40.6K by the end of June. Revenue trends for Nebulous.io were relatively stable, peaking at approximately $458 in the final week of June. Active users were notably high, starting at around 124.1K and reaching up to 210.9K in early May, before settling at approximately 162.1K by the end of the quarter.

Fish GROW GROW had a modest number of downloads, ranging from around 97 to 234 per week. Revenue for the game peaked at approximately $449 in mid-May but saw a decline to about $145 by the end of June.

These insights highlight the diverse performance of io games in the Latin American market on the Android platform during Q2 2022. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022